Middle Sea: Empires of the Feudal Age
(1979)
| Average time to play: | 240 |
| Minimum age: | 12 |
| Number of players: | 2 - 40 |
| Publisher: | Fantasy Games Unlimited |
| Designers: | Wilf K. Backhaus, Terence Peter Donnelly |
| Artists: | Mike Gilbert (I) |
| Mechanics: | Action Queue, Area Majority / Influence, Area Movement, Area-Impulse, Dice Rolling, Events, Paper-and-Pencil, Player Judge, Secret Unit Deployment, Simultaneous Action Selection, Variable Set-up |
A multi-player† board game that recreates the growth of empires during the Middle Ages throughout the Mediterranean world. Christians and Moslems in conflict among themselves and with each other.
Originally a PBM game; it involves partially hidden movement (you move "armies" and "fleets" of hidden make-up) as well as simultaneous turn plotting. Spy rings are valuable intelligence-gathering units. Areas fought over repeatedly suffer from the warfare and have their economic value depressed --a neat touch which is unfortunately uncommon in wargames.
† In theory, the game can accommodate 40 players, one for each leader and its province.
Alternative names:
Middle Sea: Empires of the Feudal Age
Last Updated: 2025-08-12 12:03:59 UTC
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