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   Cthulhu Wars: Colour Out of Space Gate Pack (2016)

Image of Cthulhu Wars: Colour Out of Space Gate Pack 🔎

Who is this game suitable for?

Suitable for ages 14 and up. You can play with 1 to 8 players.
For the pros among you, the following mechanics can be decisive: Action Points, Area Movement, Dice Rolling und Variable Player Powers...

Game Data

Average time to play: 120
Minimum age: 14
Number of players: 1 - 8
Publisher: Petersen Games
Designers: Sandy Petersen
Artists: Unknown
Mechanics: Action Points, Area Movement, Dice Rolling, Variable Player Powers
Durchschnitt: 0.0 (0 Bewertungen )
8 plastic gates in each of the 8 playable faction colors (CW-U7). Special Colour out of Space rules turn these into a new game play expansion. When any player Creates a Gate, he may set in the Area either an available Colour Gate (of his choice) or a normal one. You do not have to Create the Gate of your Faction color. I.e., Crawling Chaos can Create a red Gate. A Colour Gate acts as a normal Gate during the Gather Power Phase. At the START of each Doom Phase, roll 1d6 and consult the following: 1. METEORITE: Beginning with the starting player, and continuing in turn order, the first player who does not control a Colour Gate must select a Colour Gate from the Pool (if available) and replace one of his normal Gates with it. Only one player does this. 2. FERTILITY: BLUE: The Gate’s Controller gains 1 Power. GREEN: The Gate’s Controller earns an extra Elder Sign if he performs a Ritual of Annihilation this Doom phase. ORANGE: The Gate’s Controller gains 1 Power. PURPLE: The Gate’s Controller gains 1 Doom. RED: The Gate’s Controller Kills the lowest cost enemy Monster or Cultist at the Gate, if available. PINK: The Gate’s Controller receives an extra Elder Sign if he performs a Ritual of Annihilation this turn. LIGHT BLUE: The Gate’s Controller Kills the lowest cost enemy Monster or Cultist at the Gate, if available. YELLOW: The Gate’s Controller gains 1 Doom. 3. FEASTING: BLUE: The Gate’s Controller loses 1 Power. GREEN: The Gate’s Controller earns an extra Elder Sign if he performs a Ritual of Annihilation this Doom phase. ORANGE: The Gate’s Controller gains 1 Power. PURPLE: The Gate’s Controller loses 1 Doom. RED: The Gate’s Controller Eliminates one of his own units at the Gate. PINK: The Gate’s Controller may not perform a Ritual of Annihilation this Doom phase. LIGHT BLUE: The Gate’s Controller Eliminates one of his own units at the Gate. YELLOW: The Gate’s Controller gains 1 Doom. 4. MADNESS: BLUE: The Gate’s Controller gains 1 Power. GREEN: The Gate’s Controller may not perform a Ritual of Annihilation this Doom phase. ORANGE: The Gate’s Controller loses 1 Power. PURPLE: The Gate’s Controller gains 1 Doom. RED: The Gate’s Controller Kills the lowest cost Monster or Cultist at the Gate, if available. PINK: The Gate’s Controller receives an extra Elder Sign if he performs a Ritual of Annihilation this Doom phase. LIGHT BLUE: The Gate’s Controller Kills the lowest cost enemy Monster or Cultist at the Gate, if available. YELLOW: The Gate’s Controller loses 1 Doom. 5. BLIGHT: BLUE: The Gate’s Controller loses 1 Power. GREEN: The Gate’s Controller may not perform a Ritual of Annihilation this Doom phase. ORANGE: The Gate’s Controller loses 1 Power. PURPLE: The Gate’s Controller loses 1 Doom. RED: The Gate’s Controller Eliminates one of his units at the Gate. PINK: The Gate’s Controller may not perform a Ritual of Annihilation this Doom phase. LIGHT BLUE: The Gate’s Controller Eliminates one of his own units at the Gate. YELLOW: The Gate’s Controller loses 1 Doom. 6. DEPARTURE: The player with the lowest Doom total may select 1 Colour Gate anywhere on the map and replace it with a normal Gate. On a tie for lowest Doom, all tied players do this in player order. When finished, reroll the Colour die. On a second roll of 6, nothing further happens.

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Last Updated: 2025-08-19 02:59:21 UTC

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