Reaping What We Sow
(2016)
| Verlag: | Paizo Publishing |
| Designer: | Linda Zayas-Palmer |
| Künstler: | Jason Engle, Marko Horvatin, Corey Macourek, Maichol Quinto, Kieran Yanner |
| Mechaniken: | Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Various), Level Based (Earn XP and level up), Race Based (Player Race/Species affects gameplay), Random Attribute Generation (during Character Creation) |
| Genre: | Fantasy (High Fantasy) |
A Pathfinder Society Scenario designed for levels 1–5.
When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society’s former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives.
“Reaping What We Sow” is a spooky adventure, perfect for fans of Pathfinder Roleplaying Game: Horror Adventures while still suitable for more light-hearted games.
Alternative Namen:
Reaping What We Sow
Last Updated: 2025-10-16 14:51:51 UTC
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