Buck Rogers: Battle for the 25th Century Game (1988): Buy or sell now
Who is this game suitable for?
Suitable for ages 10 and up. You can play with 2 to 6 players.
Playtime is roughly
120 - 120 Minutes.
For the pros among you, the following mechanics can be decisive: Area Movement, Dice Rolling, Minimap Resolution, Multiple Maps, Point to Point Movement und Ratio / Combat Results Table
The game is published by: Tactical Studies Rules (TSR)
And was developed by: Jeff Grubb
Alternative names
Fight for control of the twenty-fifth century Inner Solar System as imagined in the 1950s in this strategy game which is a close relative of Axis & Allies. The map board's Solar System Display keeps track of the 4 inner planets (Mercury through Mars) and the 9 larger asteroids along their orbits. The rest of the board is taken up by the various territorial displays; the larger planets are subdivided, plus there is Deimos around Mars, the Moon, L-4 and L-5 around Earth and Mercury's two artificial satellites --for a total of 42 territories.
Leader Characters each have special powers. Troopers represent the grunts --infantry workhorses and cannon fodder. "Gennies" are Genetically Engineered fighters; they are stronger than Troopers but cannot leave the planet for which they were designed. Transport ships carry troops and factories between planets. War ships come as Fighters and Battlers (i.e., Bombers). Killer Satellites play the role of air defense. Factories make all these pieces - although you do have a Black Market option.
As the planets move through their orbits you must plan your own moves well in advance to exploit planetary conjunctions. The movement rules consider not only the ship movements in the planet's orbits, but also the respective revolutions of the planets around the sun, and allow players to plan some nice surprises when two planets are near one another, which usually happens only once or twice in the game.
Upgraded by:
Buck Rogers 2.0
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