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   Endless Winter: Paleoamericans (2022)

Image of Endless Winter: Paleoamericans 🔎

Who is this game suitable for?

Suitable for ages 12 and up. You can play with 1 to 4 players.
For the pros among you, the following mechanics can be decisive: Area Majority / Influence, Deck, Bag, and Pool Building, End Game Bonuses, Hand Management, Income, Modular Board, Multi-Use Cards, Set Collection, Solo / Solitaire Game, Tech Trees / Tech Tracks, Turn Order: Auction, Variable Player Powers und Variable Set-up...

Game Data

Average time to play: 120
Minimum age: 12
Number of players: 1 - 4
Publisher: Fantasia Games, Broadway Toys LTD, Frosted Games, GaGa Games, Galakta, Galápagos Jogos, Gém Klub Kft., Guf Studios, Little Rocket Games, Lucky Duck Games, Mandoo Games, Matagot, Pegasus Spiele, Regatul Jocurilor, TCG Factory, TLAMA games, White Goblin Games, Ігромаг, TCG Factory, TLAMA games, White Goblin Games, Ігромаг
Designers: Stan Kordonskiy
Artists: Mihajlo Dimitrievski, Yoma
Mechanics: Area Majority / Influence, Deck, Bag, and Pool Building, End Game Bonuses, Hand Management, Income, Modular Board, Multi-Use Cards, Set Collection, Solo / Solitaire Game, Tech Trees / Tech Tracks, Turn Order: Auction, Variable Player Powers, Variable Set-up
Durchschnitt: 0.0 (0 Bewertungen )
Designed by Stan Kordonskiy (Dice Hospital, Rurik, Lock Up), developed by Jonny Pac (Coloma, Sierra West, Lions of Lydia), solo mode by Drake Villareal (Solani, Spook Manor), and illustrated by The Mico (Raiders of the North Sea, Paladins of the West Kingdom, Valeria), Endless Winter: Paleoamericans takes place in North America, around 10,000 BCE. Players guide the development of their tribes across several generations—from nomadic hunter-gatherers to prosperous tribal societies. Over the course of the game, tribes migrate and settle new lands, establish cultural traditions, hunt paleolithic megafauna, and build everlasting megalithic structures. Endless Winter is a euro-style game that combines worker placement and deck building in an innovative way. Each round, players send their tribe members to various action spaces, and pay for the actions by playing cards and spending resources. Tribe cards grant additional labor, while Culture cards provide a variety of unique effects. As an alternative, cards can be saved for an end-of-round Eclipse phase, where they are simultaneously revealed to determine the new player order, and trigger various bonus actions. The game features a novel blend of interwoven systems and mechanisms, such as multi-use cards, area influence, tile placement, and set collection. Plus, there are many viable paths to victory. After four brisk rounds, scores are tallied, and the tribe with the most points wins! —description from the publisher

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Last Updated: 2025-10-21 16:02:47 UTC

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