Temples
2011 • 0-0 Spieler • Alter 0+
Für wen eignet sich das Spiel?
Wenn Ihr Rollenspiele mögt und gerne die Genres Fantasy (High Fantasy) spielt passt es sehr gut.
Für die Profis unter Euch können folgende Mechaniken: Attribute/Stat Based, Class Based, Dice, Dice, Grid-based, Level Based, Race Based und Skill Based ausschlaggebend sein...
Spiele Daten
- Verlag
- Bards and Sages Publishing
- Designer
- James Davenport
- Künstler
- V. Shane Colclough, Péter Szábo Gabór, Justin Hernandez, Jesse Mohn, Octavirate Entertainment, Dave Peterson, Shaman's Stockart, Jason Walton, Kieran Yanner, Maciej Zagorski
- Mechaniken
- Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Primarily d20), Dice (Various), Grid-based (uses square terrain for move/combat), Level Based (Earn XP and level up), Race Based (Player Race/Species affects gameplay), Skill Based (buy or gain skills)
- Genre
- Fantasy (High Fantasy)
You know what they say about the best laid plans.
No matter how much you plan, your players will figure out a way to throw you off your game. Whether it is deciding to go tavern hopping instead of dungeon delving, or chosing to spend time shopping for gear upgrades instead of searching for bad guys, players have a tendency to create their own adventures.
With Adventure Havens: Temples, you will find twelve ready-to-use temples that can be used in almost any fantasy world. Easily adaptable to your own pantheon, each temple provides story seeds, important NPCs, and enough background information that your players will think you are always one step ahead of them.
This supplement features over eight NPCs from CR 1/2 up to CR 19 and includes easy to use appendices to quickly find level appropriate challenges for your PCs. Story seeds can be easily integrated into your main storyline or serve as diversions for your players.
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