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   Space Pulp (2025)

Image of Space Pulp
Publisher: 13th Planet Games
Designers: Garnett Elliott
Artists: Jacob Blackmon, Luigi Castellani, Paweł Dobosz, Gary Dupuis, Garnett Elliott, Sean Elliott, Peter Frain, Earl Geier, Rick Hershey, Jeff Koch, Victor Koroyedov, Bradley McDevitt, Phil Morrissey, Matt Morrow, Brett Neufeld, Matthew Parmer, Paweł Parol, Diane Ramic, Emmanuel Roudier, Peter Saga, James Shields, Dean Spencer, Del Teigeler, Chris Yarbrough, Maciej Zagorski
Mechanics: Dice (Primarily d6)
Genre: Fantasy (Science Fantasy), Action / Adventure (Pulp), Science Fiction
Durchschnitt: 0.0 (0 Bewertungen )
Classic sci-fi just got a whole lot pulpier . . . Whether the future’s just around the corner, or a thousand grimdark millennia from now, in a setting close to Earth or a star-system far, far away, Space Pulp is the sci-fi RPG you’ve been waiting for! A rules-lite approach, coupled with the innovative career mechanic from Barbarians of Lemuria makes filing the numbers off a familiar space setting—or creating your own—quick and easy. Note: You need the Everywhen core rules to use this book. Inside Space Pulp, you'll find: A promotion system for character creation, with random, career-specific events that transform chargen into a solo mini-game! 9 non-human character origins, including AI, aliens, mutants, uplifted animals, robots, and synthetics. 24 distinct character careers, from assassin to worker, with affiliated tech level. 91 new boons and flaws, including those specific to cyberware, aliens, and machine intelligence. 124 items of equipment, covering weapons (and alien versions), plasma swords, powered armor, ‘Golden Age’ retro gear, drugs, and more! Streamlined rules for ship combat, ship-specific boons and flaws, Hero Point options, and a separate, tactical system for handling fleet engagements. Streamlined rules for vehicle combat, robots (including giant ones!) and mecha. A complete aliens chapter, with templates for creating otherworldly creatures, a d6,6 encounter table, and 11 detailed alien races. A complete planetary chapter, with a d6,6 table for generating homeworlds and 7 detailed planet descriptions. A complete psionics chapter, with 35 detailed psychic effects as well as 2 ‘space magic’ systems, the reality-altering Chatterjee Equations and the dark sorcery of Azm’s Last Theorem. Special rules for handling light sword duels, fast-drawing guns, gravity and environmental extremes, hacking, crafting, and more! A settings chapter, with guidelines for running different sub-genres of sci-fi (horror, cyberpunk, grimdark, etc.), and three detailed settings: Dirty Plastic, Hypergiant, and Never-Setting Suns. A complete adventure, Bust-Up on Bug Planet, ready to run with new players.

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Alternative names: Space Pulp
Last Updated: 2025-08-05 01:02:41 UTC

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