Codex of Erde
2001 • 0-0 Spieler • Alter 0+
Für wen eignet sich das Spiel?
Wenn Ihr Rollenspiele mögt und gerne die Genres Fantasy (High Fantasy) spielt passt es sehr gut.
Für die Profis unter Euch können folgende Mechaniken: Attribute/Stat Based, Class Based, Dice, Dice, Grid-based, Level Based, Race Based und Skill Based ausschlaggebend sein...
Spiele Daten
- Verlag
- Troll Lord Games
- Designer
- Mark Barthel, Stephen Chenault, Davis Chenault, Mac Golden, Todd Gray, Gary Gygax, Christian Harris, Mark Sandy
- Künstler
- Phil Avelli, Jim Branch, Juha Harju, Doug Kovacs, Kelli Nelson, Chris Seaman, Bryan Swartz, Jason Walton, Kieran Yanner, David Zenz
- Mechaniken
- Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Primarily d20), Dice (Various), Grid-based (uses square terrain for move/combat), Level Based (Earn XP and level up), Race Based (Player Race/Species affects gameplay), Skill Based (buy or gain skills)
- Genre
- Fantasy (High Fantasy)
From the back of the book:
"Explore a World of Epic Adventure!
Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast.
This book contains everything needed by players and DMs to weave epic tales of heroism in the World of Erde. A detailed history of the world, descriptions of the lands, maps, heraldry, races, languages, deities, classes, spells, magic items, and monsters are found within, and all are fully compatible with the 3rd Edition of the world's most popular fantasy roleplaying game.
Also includes a mini-adventure by Gary Gygax!"
Alternative Namen
Lade Kommentare...