2300AD Core Rule Book
2012 • 0-0 Spieler • Alter 0+
Für wen eignet sich das Spiel?
Wenn Ihr Rollenspiele mögt und gerne die Genres Science Fiction (Hard Sci Fi) spielt passt es sehr gut.
Für die Profis unter Euch können folgende Mechaniken: Attribute/Stat Based, Dice, Lifepath Character Generation, Point Based, Race Based, Random Attribute Generation und Skill Based ausschlaggebend sein...
Spiele Daten
- Verlag
- Mongoose Publishing, Studio 2 Publishing
- Designer
- Colin Dunn
- Künstler
- Colin Dunn, Laurent Esmiol, Stephanie McAlea, Ian Stead
- Mechaniken
- Attribute/Stat Based (STR, CON, PER, etc), Dice (Primarily d6), Lifepath Character Generation (Character starts at birth), Point Based (allocate points to get skills, powers, etc), Race Based (Player Race/Species affects gameplay), Random Attribute Generation (during Character Creation), Skill Based (buy or gain skills)
- Genre
- Science Fiction (Hard Sci Fi)
"From the publishers web site
2300AD games range from interstellar exploration and interstellar war, down to the gritty streets and the mega-cities of the human Core. This is a game about people, and their rise to the stars. Aliens are a part of the 2300AD milieu, but the focus of the game is on Humans.
2300AD strives to obey the laws of the universe as we know them. The stutterwarp drive, the technology that allows humanity to travel faster than light, is the sole departure from this. Some of the other technologies bend the laws a little, but that’s from the standpoint of the early 21st century. Three hundred years in the future is a long time. There are no blasters or laser swords in 2300AD, no magic anti-gravity or artificial gravity – just guns and helicopters, spin habitats and spaceplanes. At the same time, though, 2300AD is a game, not a hard-and-fast technical simulation.
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