A Book Unburned
2006 • 0-0 Players • Age 0+
Who is this game suitable for?
If you like role-playing games and enjoy playing genres like Fantasy (High Fantasy), this game is perfect for you.
For the pros among you, the following mechanics can be decisive: Attribute/Stat Based, Class Based, Dice, Dice, Grid-based, Level Based, Race Based, Random Attribute Generation und Skill Based...
Game Data
- Publisher
- Wizards of the Coast
- Designers
- Will Dover
- Artists
- (Uncredited)
- Mechanics
- Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Primarily d20), Dice (Various), Grid-based (uses square terrain for move/combat), Level Based (Earn XP and level up), Race Based (Player Race/Species affects gameplay), Random Attribute Generation (during Character Creation), Skill Based (buy or gain skills)
- Genre
- Fantasy (High Fantasy)
A One-Round Living Greyhawk Sheldomar Valley Metaregional Adventure
Form the introduction:
The Knights of the Watch have asked the elven merchant Parwyn Amastacia to bring a package from Tringlee to Hochoch, but fear he has been waylaid. Can you help find him? Investigative [characters] wanted. It is helpful to play SHE5-04: A Cup O'erturned and SHE6-01: Flesh Torn Asunder prior to playing this adventure.
A Sheldomar Valley metaregional adventure for [character levels] 6 - 14, and Part Three of the Turf War series.
Note: This adventure is of particular interest to Knights of the Watch, Knights of Dispatch, elves, and friends of elves.
Alternative names
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