2D6 Magic
2019 • 0-0 Spieler • Alter 0+
Für wen eignet sich das Spiel?
Wenn Ihr Rollenspiele mögt und gerne die Genres Fantasy und Fantasy (High Fantasy) spielt passt es sehr gut.
Für die Profis unter Euch können folgende Mechaniken: Attribute/Stat Based, Dice, Lifepath Character Generation, Point Based, Random Attribute Generation und Skill Based ausschlaggebend sein...
Spiele Daten
- Verlag
- (Web published)
- Designer
- Michael Brown (I)
- Künstler
- Michael Brown (I)
- Mechaniken
- Attribute/Stat Based (STR, CON, PER, etc), Dice (Primarily d6), Lifepath Character Generation (Character starts at birth), Point Based (allocate points to get skills, powers, etc), Random Attribute Generation (during Character Creation), Skill Based (buy or gain skills)
- Genre
- Fantasy, Fantasy (High Fantasy)
Publisher blurb:
2D6 Magic is a system for using magic in a game utilizing a 2D6 mechanic. It’s based on — and inspired by — the Psionics rules found in the 2D6 OGL system, which is itself based on the Original Science-Fiction Roleplaying Game published in the 1970s, and ideally for games set in a fantasy-genre world. It’s assumed you have at least some familiarity with the 2D6 system via such games as Cepheus Engine and the Original Science-Fiction Roleplaying Game.
The 2D6 system is a sublime system that emphasizes simplicity. Unfortunately, many magic rules fly in the face of this very simplicity, by being some combination of too complex, too long, or too detailed. 2D6 Magic in contrast uses only die modifiers and a player-generated concept.
Now includes rules for familiars.
Alternative Namen
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