Stars Without Number: Free Edition
2010 • 0-0 Players • Age 0+
Who is this game suitable for?
If you like role-playing games and enjoy playing genres like Science Fiction (Space Opera), this game is perfect for you.
For the pros among you, the following mechanics can be decisive: Attribute/Stat Based, Class Based, Dice, Dice, Level Based, Progression Tree, Random Attribute Generation und Skill Based...
Game Data
- Publisher
- Sine Nomine Publishing
- Designers
- Kevin Crawford
- Artists
- Tamás Baranya, Joseph J. Calkins, Pawet Dubosz, Angela Harburn, Andrew Hepworth, Szilvia Huszar, Eric Lofgren, Louis Porter, Jr. Design Studio, Bradley McDevitt, United States National Aeronautics and Space Administration (NASA), Maciej Zagorski
- Mechanics
- Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Primarily d6), Dice (Various), Level Based (Earn XP and level up), Progression Tree (Skills, professions, magic abilities, etc.), Random Attribute Generation (during Character Creation), Skill Based (buy or gain skills)
- Genre
- Science Fiction (Space Opera)
"From the publisher:
The year is 3200 and mankind's empire lies in ashes.
The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora.
Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.
Will you be among them?
Stars Without Number is a retro-inspired science fiction role playing game influenced by the Old School Renaissance. The contents are compatible with most old school clones and are designed to be easily imported to your own favorite gaming system. In addition to a complete pre-made stellar sector, Stars Without Number offers GMs and players the tools to create their own sandbox-style adventures in the far future.
* Classic mechanics adapted for science-fiction adventure in the far future
* Extensive GM support for building adventure-crammed sandbox settings more quickly and easily
* World building resources for creating system-neutral planets and star sectors
* 100 adventure seeds and guidelines for integrating them with the worlds you've made
* Old-school compatible rules for guns, cyberware, starships, and psionics
* Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution
"
Alternative names
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