Operation Typhoon: The German Assault on Moscow, 1941
(1978)
Für wen eignet sich das Spiel?
Für alle ab 12 Jahren. Ihr könnt das Spiel mit 2 bis 2 Spielern spielen.
Für die Profis unter Euch können folgende Mechaniken: Dice Rolling, Grid Movement, Hexagon Grid, Movement Points, Ratio / Combat Results Table, Simulation, Variable Set-up und Zone of Control ausschlaggebend sein...
Spiele Daten
| Durchschnittliche Spieldauer: | 1500 |
| Mindestalter: | 12 |
| Anzahl Spieler: | 2 |
| Verlag: | Decision Games (I), Hobby Japan, Kokusai-Tsushin Co., Ltd. (国際通信社), SPI (Simulations Publications, Inc.) |
| Designer: | Joe Angiolillo, Joseph M. Balkoski |
| Künstler: | José Ramón Faura, Redmond A. Simonsen, Joe Youst |
| Mechaniken: | Dice Rolling, Grid Movement, Hexagon Grid, Movement Points, Ratio / Combat Results Table, Simulation, Variable Set-up, Zone of Control |
SPI's Operation Typhoon simulates German attempt to capture Moscow 1941. It uses a variation of the Panzergruppe Guderian system that eventually became the Victory in the West system (including Patton's Third Army, Operation Grenade, and Sicily).
This is a big game, three maps but is a very playable monster game and a terrific multi player game. It was the first SPI game to use the concept of variable unit strength. Units are rated for size and morale but actual strengths (fog of war) are determined by drawing a chit randomly at the point where your unit first enters combat.
2.5 miles/hex (4.0 km/hex). 1 day/turn. Three 22" x 34" maps. Units are regiments (for the Germans) and divisions (for the Russians). (Based on information from advertizing material uploaded onto BGG images.)
Alternative Namen:
Operation Typhoon: The German Assault on Moscow, 1941
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Last Updated: 2025-08-12 17:58:25 UTC
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