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   Scream Aim Fire: WW2 Wargaming Rules (2018)

Image of Scream Aim Fire: WW2 Wargaming Rules 🔎

Who is this game suitable for?

Suitable for ages 0 and up. You can play with 2 to 2 players.
For the pros among you, the following mechanics can be decisive: Dice Rolling und Measurement Movement...

Game Data

Average time to play: 0
Minimum age: 0
Number of players: 2
Publisher: CreateSpace, (Self-Published)
Designers: Jamie Kirkpatrick
Artists: Unknown
Mechanics: Dice Rolling, Measurement Movement
Durchschnitt: 0.0 (0 Bewertungen )
Scream Aim Fire is a set of miniatures wargame rules for the Second World War. Before play, a deck is created with a card for each vehicle or squad of infantry. In each turn, cards are drawn, one at a time, to determine which unit attempts to activate next. A unit that fails to active has to take a shock and awe test to avoid being eliminated! A unit that does successfully activate, or one that fails but survives the shock and awe test, gets three dice to divide between movement, loading, and firing. Fire is resolved by a mixture of dice rolls and chit draws. In the interests of a quick and simple game, differentiation between different unit types is minimal: all tanks are the same, for example.

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Last Updated: 2025-08-20 18:00:10 UTC

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