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   High Frontier 4 All: Module 2 – Colonization (2020)

Image of High Frontier 4 All: Module 2 – Colonization 🔎

Who is this game suitable for?

Suitable for ages 14 and up. You can play with 1 to 5 players.
For the pros among you, the following mechanics can be decisive: Auction / Bidding, Deck, Bag, and Pool Building, Hand Management, Network and Route Building, Pick-up and Deliver, Point to Point Movement, Simulation, Variable Player Powers und Variable Player Powers...

Game Data

Average time to play: 240
Minimum age: 14
Number of players: 1 - 5
Publisher: 500 Nuances de Geek, Ediciones MasQueOca, Ion Game Design, Sierra Madre Games, 500 Nuances de Geek, Ediciones MasQueOca, Ion Game Design, Sierra Madre Games
Designers: Jeffrey Chamberlain, Phil Eklund, Jeffrey Chamberlain, Phil Eklund
Artists: Josefin Strand, Josefin Strand
Mechanics: Auction / Bidding, Deck, Bag, and Pool Building, Hand Management, Network and Route Building, Pick-up and Deliver, Point to Point Movement, Simulation, Variable Player Powers, Variable Player Powers
Durchschnitt: 0.0 (0 Bewertungen )
Module 2 - Colonization introduces orbital space colonies called Bernals and space pioneers called Colonists. These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra Victory Points, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.

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Last Updated: 2025-10-12 15:48:32 UTC

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