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   Mind Power (1995)

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Who is this game suitable for?

Suitable for ages 8 and up. You can play with 0 to 0 players.
For the pros among you, the following mechanics can be decisive: Chit-Pull System, Commodity Speculation, Cooperative Game, Dice Rolling, Memory, Paper-and-Pencil, Pattern Building, Pattern Recognition, Point to Point Movement, Role Playing, Team-Based Game, Trading und Variable Player Powers...

Game Data

Average time to play: 0
Minimum age: 8
Number of players: 0
Publisher: Dorling Kindersley (DK)
Designers: Edward de Bono
Artists: Unknown
Mechanics: Chit-Pull System, Commodity Speculation, Cooperative Game, Dice Rolling, Memory, Paper-and-Pencil, Pattern Building, Pattern Recognition, Point to Point Movement, Role Playing, Team-Based Game, Trading, Variable Player Powers
Durchschnitt: 0.0 (0 Bewertungen )
Edward De Bono's "Mind Pack" has a book (Mind Power) and a package of pieces that are used to play over 80 games and exercises to help with thinking more efficiently, creatively and have greater concentration. This product teaches 'lateral thinking' techniques. This is taking familiar ideas and associations and redefining them to make everyday thinking enjoyable. It also includes his famous Six Hats thinking technique, which uses role-playing to help you realize your full mind power. The Mind Pack package comes with two sheets of gaming tokens, a gaming board and three decks of specialized cards. All of these pieces, plus the creative thinking ideas within the book itself can lead one to developing and exploring board game creation in directions not previously explored.

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Alternative names: Mind Power
Last Updated: 2025-08-13 06:50:54 UTC

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