The Tom Peters Business School in a Box
(1995)
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Für alle ab 0 Jahren. Ihr könnt das Spiel mit 5 bis 8 Spielern spielen.
Für die Profis unter Euch können folgende Mechaniken: Cooperative Game, Role Playing und Simulation ausschlaggebend sein...
Spiele Daten
| Durchschnittliche Spieldauer: | 0 |
| Mindestalter: | 0 |
| Anzahl Spieler: | 5 - 8 |
| Verlag: | Knopf |
| Designer: | Richard F. Dutcher, Eric Goldberg, Debbie Notkin |
| Künstler: | Unbekannt |
| Mechaniken: | Cooperative Game, Role Playing, Simulation |
This is a simulationist role-playing exercise similar to those used in classrooms.
The players in a scenario take on corporate roles (e.g., CFO, division VP) and are given random personal agendas. After briefing material is read the scenario begins with a timed discussion of the decisions required and what order to make them in. The time then allowed for each decision is determined by drawing a time card. Random events are rolled for before each discussion.
After all decisions are recorded someone goes through something like a paragraph-based game using the decisions, random events, and luck points (which were accumulated earlier). This eventually leads to a result paragraph which tells the participants how they did. A similar but simpler process is used to resolve how each player did on their personal agenda.
Two scenarios are provided:
Executives at Ford in 1968 planning a new small car model.
Executives at an imaginary technology company in 1992 planning a new CD-ROM drive.
Alternative Namen:
The Tom Peters Business School in a Box
Last Updated: 2025-10-21 20:35:51 UTC
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