Quack Cards (2006): Buy or sell now
This card game, originally featured in Topolino comics, simulates a day in Donald Duck's life. Two to six players use event, problem, and action cards to score points across five areas while hindering opponents.
Who is this game suitable for?
Suitable for ages 0 and up. You can play with 2 to 6 players.
Playtime is roughly 15 - 15 Minutes.
For the pros among you, the following mechanics can be decisive: Hand Management
The game is published by: Dal Negro, Edda útgáfa, Ehapa Verlag und The Walt Disney Company Italia
And was developed by: Andrea Chiarvesio
Playtime is roughly 15 - 15 Minutes.
For the pros among you, the following mechanics can be decisive: Hand Management
The game is published by: Dal Negro, Edda útgáfa, Ehapa Verlag und The Walt Disney Company Italia
And was developed by: Andrea Chiarvesio
Alternative names
This card game was included in two numbers of the Italian weekly comic-book "Topolino", dedicated to Italian-made Mickey Mouse and Donald Duck's adventures.
Later, Dal Negro reprinted the game adding a box for normal distribution on the market.
The game is presented as "collectible", but it's composed only of two base decks; however, you can mix the decks following the composition rules to create new decks for yourself.
The base game is for two players, but there's some advanced rules to play it up to six players.
The game simulates a single day for Donald Duck. Each player in his turn has to play up to two cards in front of him or in front of the opponent in order to create problems that must be resolved in five different "areas" (house, Uncle Scrooge's money bin, 313 car, love, daily life).
The cards are divided into:
- event cards: played by the player in front of himself, used to increase the players score in the related area;
- problem cards: played in front of the opponent, in order to create a problem for that opponent in the related area;
- solution cards: played in front of the player, used to resolve problems in the related area;
- jella (unlucky) cards (broken mirror): played in front of the opponent, used to create a problem in a chosen area;
- jolly cards (Huey, Dewey and Louie): played in front of the player, used to resolve a problem in a chosen area.
The game ends when a player has an event card in the top of each area, or when a player's deck is empty. Each player adds the score of the card on the top of each area; the one who has the greatest score is the winner.
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