← Back to Search

   18ZOO (2018)

Image of 18ZOO 🔎

Who is this game suitable for?

Suitable for ages 10 and up. You can play with 2 to 5 players.
For the pros among you, the following mechanics can be decisive: Hexagon Grid, Modular Board, Network and Route Building und Stock Holding...

Game Data

Average time to play: 120
Minimum age: 10
Number of players: 2 - 5
Publisher: (Web published), Aleph Game Studio
Designers: Paolo Russo
Artists: Paolo Russo
Mechanics: Hexagon Grid, Modular Board, Network and Route Building, Stock Holding
Durchschnitt: 0.0 (0 Bewertungen )
18ZOO is an 18xx game set in a fictional ZOO, designed for 2-4(5) players and playable in about 100 minutes: - it is playable as a welcoming 18xx game, since many convention/rules are already in place, to let enter new players comfortably into the genre (i.e. they will find villages, dits, cities, shares, tokening, etc...) - it is playable as the quickest knife fight among veterans/pro 18xxers: poisoned trains, few tiles, token battle, lot of incentives in buying train (+rust). It's like 1860 and 1849 had a son which married the daughter of 18DIXIE and 18CZ. "Sweet like mommy and a bad boy like daddy" said the fairy godmother 1846 There are many features that makes it high ly distinguishable: Map is modular- it can be combined and customized All money of the game are multiple of 25$ (called a Bag of 25 Nuts). No need to compute any division or percentage during the game POWERS (privates) bend some rule in a FUN and exciting way - 16 out of 20 appear throughout the game Companies are opened in a sort of ring order - first choice (and second choice) will set the game RUN have a growing threshold in order to increase the stock value - the goal of route building is to be efficient throughout all ORs, instead of trying to achieve a local best run Revenue of a RUN is pre-calculated - best run is an efficient run Villages are called O (water pond), and their revenue is high since they give money into the treasury and to the run Villages and Hills/Moutains (M and MM) are not upgradable (generally) so that route building is different in each game. The goal of the design of 18ZOO is to have a game that last only 90-120 minutes, with the full narrative of a 18xx (both Stock Shenanigans and Operative Shenanigans), approachable by a wider audience (low calculus involved).

Loading...

Load comments...


Alternative names: 18ZOO
Last Updated: 2025-10-09 05:09:22 UTC

Similar games