Siege of Jerusalem AD70
(2024)
Who is this game suitable for?
Suitable for ages 0 and up. You can play with 1 to 2 players.
For the pros among you, the following mechanics can be decisive: Hexagon Grid und Zone of Control...
Game Data
| Average time to play: | 0 |
| Minimum age: | 0 |
| Number of players: | 1 - 2 |
| Publisher: | Decision Games (I), Decision Games (I), Decision Games (I) |
| Designers: | Joseph Miranda, Joseph Miranda, Joseph Miranda |
| Artists: | José Ramón Faura, José Ramón Faura, José Ramón Faura |
| Mechanics: | Hexagon Grid, Zone of Control |
Siege of Jerusalem AD70 is a wargame simulating the epic Roman assault on the city of Jerusalem in AD 70. The battle pits a veteran Roman army commanded by Titus Flavius against Judean rebels who are making an epic stand. The game system emphasizes command control and the use of both troop and siege units. Players randomly pick command markers to generate actions, modeling the chaos of battle. The Roman objective is to take Jerusalem, while the Judean objective is to delay the Romans long enough to claim an apocalyptic victory.
There are two players in the game: Roman and Judeans. The game consists of five months of battle (one turn each). Within each month there will be several turns, each generated by the pick of a command marker. Each hex on the map represents 200 yards. Each Roman Legionary unit represents two cohorts (800 to 1,000 men). Cavalry units are about 400 each. Auxiliary units represent groupings of 1,000 men. Judean units range from 500 to 2,500 fighters. A leader represents a great man or a lower commander along with their staff and elite guard troops.
A game turn represents about a month of operations. Each game turn will include Impulses representing anywhere from a day to a couple weeks of intense combat plus periods of reorganization.
—description from the publisher
Alternative names:
Siege of Jerusalem AD70
Last Updated: 2025-10-04 18:05:31 UTC
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