Warhammer: Invasion – Hidden Kingdoms
(2013)
Who is this game suitable for?
Suitable for ages 13 and up. You can play with 2 to 2 players.
For the pros among you, the following mechanics can be decisive: Hand Management...
Game Data
| Average time to play: | 60 |
| Minimum age: | 13 |
| Number of players: | 2 |
| Publisher: | Fantasy Flight Games, Edge Entertainment, Galakta, Heidelberger Spieleverlag, Wargames Club Publishing |
| Designers: | Brad Andres, Eric M. Lang |
| Artists: | Unknown |
| Mechanics: | Hand Management |
Game description from the publisher:
“For thousands of years after the collapse of the polar gates, with the immediate threat of Chaos thwarted, the Lizardmen existed in relative seclusion while the world changed around them.”
–Warhammer: Lizardmen
The world of Warhammer: Invasion The Card Game has changed. Countless wars have scarred its lands. Torrents of blood have soaked its battlefields. No one is safe. No race can sit safely outside its ongoing battles. In the end, there is only war; there is no neutrality.
Hidden Kingdoms is the game's fifth deluxe expansion. Its 172 cards include four capital cards and the maximum legal number of fifty-five different player cards that bring the game’s four biggest neutral races to life as fully developed, playable factions! Players at last gain the opportunity to play as Lizardmen, Wood Elves, Skaven, and Undead. Hidden Kingdoms fleshes out these four new factions with their own capitals and legends, as well as a host of new units and supports, including several that are faction-specific.
Meanwhile, fans of the game’s other races will find additional support for their favorite factions, including new units, tactics, and Tributes, which allow the factions to forge temporary alliances and ignore the loyalty costs for out-of-faction cards.
Last Updated: 2025-10-22 08:56:21 UTC
Load comments...