Who is this game suitable for?
If you like role-playing games and enjoy playing genres like Horror (Supernatural), this game is perfect for you.
For the pros among you, the following mechanics can be decisive: Attribute/Stat Based, Dice, Dice Pool, Point Based, Progression Tree, Race Based, Skill Based und Trait / Aspect Based...
Game Data
- Publisher
- Devir, La FactorÃa de Ideas, Feder & Schwert, ISA, Twenty Five Edition, White Wolf Entertainment AB
- Designers
- Justin Achilli, Andrew Bates, Philippe Boulle, Carl Bowen, Bill Bridges, Dean Burnham, John Chambers, Rick Chillot, Ken Cliffe, Conrad Hubbard, Michael B. Lee, Chris McDonough, Matthew McFarland, Ethan Skemp, Richard Thomas (I), Mike Tinney, Steve Wieck, Stewart Wieck, Frederick Yelk
- Artists
- Thom Ang, Samuel Araya, Tim Bradstreet, Anna Harper, Jeremy Jarvis, Becky Jollensten, Michael Kaluta, David Leri, Jason Manley, Mark A. Nelson, Jean-Sebastien Rossbach, Greg Ruth, Christopher Shy, Durwin Talon, Joshua Gabriel Timbrook, Jamie Tolagson
- Mechanics
- Attribute/Stat Based (STR, CON, PER, etc), Dice (Primarily d10), Dice Pool (Roll multiple dice vs target), Point Based (allocate points to get skills, powers, etc), Progression Tree (Skills, professions, magic abilities, etc.), Race Based (Player Race/Species affects gameplay), Skill Based (buy or gain skills), Trait / Aspect Based (personality affects gameplay)
- Genre
- Horror (Supernatural)
Where the Shadows Grow Long
We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.
Abandon Hope All Who Enter
The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character’s experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows.
This is the core rulebook for the new World Of Darkness (WoD) RPG from White Wolf Game Studio published in 2004. This rules set unifies the Storytelling system. In order to play the new WoD games, you need this core rules book and, if you wish, the Supplement for the setting you want to play, such as Vampire: The Requiem, which contains rules specific to that setting.
Alternative names
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