Siege: Skirmish Rules for Siege Warfare in Ancient and Medieval Times
(1992)
Who is this game suitable for?
Suitable for ages 0 and up. You can play with 2 to 0 players.
For the pros among you, the following mechanics can be decisive: Dice Rolling, Line of Sight und Simulation...
Game Data
| Average time to play: | 0 |
| Minimum age: | 0 |
| Number of players: | 2 - 0 |
| Publisher: | Tabletop Games |
| Designers: | Richard Stevens |
| Artists: | Unknown |
| Mechanics: | Dice Rolling, Line of Sight, Simulation |
Broadly based upon "Sword and Pistol" and "Sword and Shield" by the same author, SIEGE is designed to play out siege warfare in the ancient and medieval periods in a relatively fast game.
One figure represents 8 men. Written for 15mm miniatures the rules are adaptable to other scales. Percentage dice are used, there is a points system for those who want one.
Rules appear to cover most or all aspects of siege warfare, including: artillery, siege engines, structural damage, fires, storming fortifications, rules for riders being thrown, riderless mount, collisions, caltrops, wrecking siege engines, boiling water as a weapon, dropping rocks, hacking holes in walls, ditches and trenches, ladders, fighting indoors, falling, spotting, nighttime and moats, etc.
The book also includes two scenarios: Persians besieging Greeks, and Crusaders besieging Byzantines. Plus a QRS and an orders sheet that can be copied.
Alternative names:
Siege: Skirmish Rules for Siege Warfare in Ancient and Medieval Times
Last Updated: 2025-10-04 17:19:22 UTC
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