Guerre éclair IV: Heia Safari !
(1999)
Who is this game suitable for?
Suitable for ages 10 and up. You can play with 2 to 2 players.
For the pros among you, the following mechanics can be decisive: Dice Rolling und Simulation...
Game Data
| Average time to play: | 0 |
| Minimum age: | 10 |
| Number of players: | 2 |
| Publisher: | Histoire & Collections |
| Designers: | Hervé Pérez |
| Artists: | Unknown |
| Mechanics: | Dice Rolling, Simulation |
Heia Safari ! is the third module for Guerre éclair for the North African campaign during World War II.
Ownership of rules published in Vae Victis magazine 20,21,22 is necessary.
Guerre éclair is a simple miniature wargame rules, in French, to simulate combats in the first half of the 20th century, where each player handles the equivalent of a division. It uses special command cards, dice and a standard 32 cards deck.
For minis from 1/300 to 1/72
Sequence of play:
Command phase - only beginning of game, then:
activation of units (using the regular cards)
orders
movements
combat
Scale:
1 cm = 50m
1 mini = ~60 men
1 model = ~10 vehicles
Alternative names:
Guerre éclair IV: Heia Safari !
Last Updated: 2025-08-02 06:55:33 UTC
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