Mithril: City of the Golem
(2001)
| Verlag: | Onyx Path Publishing, Sword & Sorcery Studios, White Wolf Entertainment AB |
| Designer: | Deird're Brooks, Benjamin Lam, Anthony Pryor |
| Künstler: | Thomas Biondiolillo, Brian LeBlanc, James Nelson, William O'Connor, Conan Venus |
| Mechaniken: | Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Primarily d20), Dice (Various), Grid-based (uses square terrain for move/combat), Level Based (Earn XP and level up), Race Based (Player Race/Species affects gameplay), Skill Based (buy or gain skills) |
| Genre: | Fantasy |
From the back of the book:
In the Shadow of the Golem
The city-state of Mithril: a pocket of civilization carved out of the wilderness between the Blood Sea's tainted waters and the perilous Kelder Mountains. Corean's priests and paladins built a city around their god's colossal Mithril Golem - a city that now serves as a bastion against the titanspawn races that would reclaim their ancestral lands and as a port-of-call for those mariners bravely sailing the Blood Sea. Add to these natural perils the return of dark-elven shadow wizard Dar'Tan and heretical conspiracies brewing within Mithril itself, and you have a city-state in dire need of heroes!
Alternative Namen:
Mithril: City of the Golem
Last Updated: 2025-10-16 02:21:41 UTC
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