War Law
(1993)
Who is this game suitable for?
Suitable for ages 12 and up. You can play with 2 to 2 players.
For the pros among you, the following mechanics can be decisive: Dice Rolling, Hexagon Grid, Movement Points, Paper-and-Pencil, Role Playing und Simulation...
Game Data
| Average time to play: | 90 |
| Minimum age: | 12 |
| Number of players: | 2 |
| Publisher: | Iron Crown Enterprises |
| Designers: | Coleman Charlton, David Eubanks, Ron Goral, Ross Henton, Lem Richards, Tim Taylor |
| Artists: | Terry Amthor, Jonathan Hart Eddy, Angus McBride, Jeremy Raben |
| Mechanics: | Dice Rolling, Hexagon Grid, Movement Points, Paper-and-Pencil, Role Playing, Simulation |
"The War Law system simulates mass combat in a fantasy setting. The Standard Game is provided for a quick way of resolving large scale combats between two opposing forces in a minimum amount of time. The Standard Game doesn't require a Gamemaster or Referee; instead, the rules provide a set of guidelines that make a GM unnecessary for resolving movement and combat. The Standard Game is an abstracted method for simulating large scale battles without a GM. In that sense, it is more like a military simulation board game than a role playing game."
War Law covers morale rules, maneuver rules, ferocity rules, leaders, formations, siege weapons, and historical and tactical considerations. The scale is 50-100 combatants per unit. Each unit has an Offensive Bonus, a Defensive Bonus, an Armor Type, a level, and a shield bonus. In addition, units also have a movement point total and a morale rating. Combat is resolved using percentile dice and an extensive collections of charts. Counters and hexmaps (5/8" hex = 100ft.) are provided, but miniatures can also be used. The turn length is 120 seconds per turn.
Alternative names:
War Law
Last Updated: 2025-08-12 23:26:03 UTC
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