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   War Law (1993)

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Who is this game suitable for?

Suitable for ages 12 and up. You can play with 2 to 2 players.
For the pros among you, the following mechanics can be decisive: Dice Rolling, Hexagon Grid, Movement Points, Paper-and-Pencil, Role Playing und Simulation...

Game Data

Average time to play: 90
Minimum age: 12
Number of players: 2
Publisher: Iron Crown Enterprises
Designers: Coleman Charlton, David Eubanks, Ron Goral, Ross Henton, Lem Richards, Tim Taylor
Artists: Terry Amthor, Jonathan Hart Eddy, Angus McBride, Jeremy Raben
Mechanics: Dice Rolling, Hexagon Grid, Movement Points, Paper-and-Pencil, Role Playing, Simulation
Durchschnitt: 0.0 (0 Bewertungen )
"The War Law system simulates mass combat in a fantasy setting. The Standard Game is provided for a quick way of resolving large scale combats between two opposing forces in a minimum amount of time. The Standard Game doesn't require a Gamemaster or Referee; instead, the rules provide a set of guidelines that make a GM unnecessary for resolving movement and combat. The Standard Game is an abstracted method for simulating large scale battles without a GM. In that sense, it is more like a military simulation board game than a role playing game." War Law covers morale rules, maneuver rules, ferocity rules, leaders, formations, siege weapons, and historical and tactical considerations. The scale is 50-100 combatants per unit. Each unit has an Offensive Bonus, a Defensive Bonus, an Armor Type, a level, and a shield bonus. In addition, units also have a movement point total and a morale rating. Combat is resolved using percentile dice and an extensive collections of charts. Counters and hexmaps (5/8" hex = 100ft.) are provided, but miniatures can also be used. The turn length is 120 seconds per turn.

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Alternative names: War Law
Last Updated: 2025-08-12 23:26:03 UTC

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