← Zurück zur Suche

   Anima Tactics: Hecatondies Zero Sigma (2011)

Bild von Anima Tactics: Hecatondies Zero Sigma 🔎

Für wen eignet sich das Spiel?

Für alle ab 12 Jahren. Ihr könnt das Spiel mit 2 bis 2 Spielern spielen.
Für die Profis unter Euch können folgende Mechaniken: Action Points und Dice Rolling ausschlaggebend sein...

Spiele Daten

Durchschnittliche Spieldauer: 60
Mindestalter: 12
Anzahl Spieler: 2
Verlag: Fantasy Flight Games
Designer: Unbekannt
Künstler: Unbekannt
Mechaniken: Action Points, Dice Rolling
Durchschnitt: 0.0 (0 Bewertungen )
"Neutral Wissenschaft Mystic Warrior Leader - Lv. 80 At 7 | Dm 6 | Df 9 | Ar 4 | LP: 18 | Re 10 | Mo 12/16 | AP 3/5 Innate Abilities: Flight, Immunity (Poison) Technomagical Golem: Zero is a Gear and thus can't be assigned Advantage Cards o - Prehensile Tail (Ki, Attack) This attack causes no damage. If it hits the target suffers Paralyze Lv. 1 effect 15. Limit: Once per turn oo - Code-34: Execution (Ki, Attack) + 5 damage. This attack can only be used on a Paralyzed Character ooo - Code-11: Destroyer Dome (Magic, Ranged Attack) Distance 16". If this Attack hits its target, then all units within 2" of the target also suffer the attack. ooo - Force Shield (Ki, Attack) + 3 Attack. This attack causes Throw ooooo - Code-66 Terminus (Ki, Charge) + 3 Attack / +2 Damage Power Cells At the Start of the game put 3 "Energy" tokens on this card. Once per turn, as a reaction, you may spend 1 energy token from this card to have Zero gain 1 of the following bonuses until the end of the turn: Code -11: Destroyer Dome gets +2 Damage and will affect units within 4" of the target instead of 2". Code-34 Execution cost is reduced by 1 Action Point. Code-66: Terminus causes Throw and ignores the defender's armor. "

Loading...

Lade Kommentare...


Last Updated: 2025-08-16 01:48:16 UTC

Ähnliche Spiele