2 WORM 2 FURIOUS
2020 • 0-0 Spieler • Alter 0+
Für wen eignet sich das Spiel?
Wenn Ihr Rollenspiele mögt und gerne die Genres Fantasy (High Fantasy) spielt passt es sehr gut.
Für die Profis unter Euch können folgende Mechaniken: Action Table, Attribute/Stat Based, Class Based, Dice, Dice, Level Based, Race Based und Random Attribute Generation ausschlaggebend sein...
Spiele Daten
- Verlag
- Orbital Intelligence
- Designer
- Sean Richer
- Künstler
- Tomasz Grabowiecki, Sean Richer, Scrap Princess, Glynn Seal, Tharamust
- Mechaniken
- Action Table (table determines action outcomes), Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Specialized), Dice (Various), Level Based (Earn XP and level up), Race Based (Player Race/Species affects gameplay), Random Attribute Generation (during Character Creation)
- Genre
- Fantasy (High Fantasy)
Publisher's blurb:
A deadly funnel (Level 0+) adventure and mini-setting, for 4-6 players, revolving around an ever mutating and evolving moth grub. THE grub has escaped and you have been charged by the God-Queen to bring it back to the hatchery, but this is a funnel after all… so stuff will inevitably go wrong and will likely be fatal.
It’s a tiny worm, that grows and grows and grows, and rampages, and bursts into a colossal Doombringer Moth that’s a Patron, a Deity, and a raging behemoth. It grows and grows, its growth unlocks new abilities and reactions. It rarely acts the same way, and eventually it will rule. WORSHIP IT OR RUN FROM IT, IT DOESN’T MATTER!
A God-Queen, her throne-maidens, the legions of Sky-Knights (on their Worm-Hawks), Stilt-Walkers, and Knights that strike with the fury of a thousand hammers. In addition there’s a couple important NPCs stirring things up and causing problems. Ranging from a veteran sky-knight to turned bartender, to a Jester that loiters in the streets spreading whispers to those that live below.
Alternative Namen
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