A Holy Piece of Wetwork
(2016)
| Publisher: | Catalyst Game Labs |
| Designers: | Robert Loper |
| Artists: | David Dotson, Matt Heerdt, Jeff Laubenstein |
| Mechanics: | Attribute/Stat Based (STR, CON, PER, etc), Dice (Primarily d6), Dice Pool (Roll multiple dice vs target), Exploding Dice (Die may 'explode' into a second roll), Point Based (allocate points to get skills, powers, etc), Race Based (Player Race/Species affects gameplay), Skill Based (buy or gain skills) |
| Genre: | Science Fiction (Cyberpunk), Fantasy (Modern Urban Fantasy) |
From the publishers website:
The Heart of Death
Auslander. If you haven’t heard the name, you’re lucky. If you have heard it, then you know enough to be worried. But not scared, because fear’s not part of the job. Which is good, because the job Mr. Johnson’s got in store for you is a big one—going to Auslander’s home metaplane and talking him out, once and for all.
It’s not safe. Of course it’s not. Even the act of getting to the metaplane will cost blood, and nothing gets easier from there. Every type of assault will be thrown at the runners, and they will need every milligram of their considerable skills if they want to succeed and, somehow, survive.
A Holy Piece of Wetwork is a Prime Mission, a run designed for high-level players whose abilities have grown beyond the challenge provided by regular Missions. The adventure is for use with Shadowrun, Fifth Edition, and the plot can also be used with Shadowrun: Anarchy with adaptation of character stats and adjustment to some other mechanics.
Alternative names:
A Holy Piece of Wetwork
Last Updated: 2025-08-19 03:23:45 UTC
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