An Afternoon Outing (Round 2)
2001 • 0-0 Spieler • Alter 0+
Für wen eignet sich das Spiel?
Wenn Ihr Rollenspiele mögt und gerne die Genres Fantasy (High Fantasy) spielt passt es sehr gut.
Für die Profis unter Euch können folgende Mechaniken: Attribute/Stat Based, Class Based, Dice, Dice, Grid-based, Level Based, Race Based, Random Attribute Generation, Skill Based und Trait / Aspect Based ausschlaggebend sein...
Spiele Daten
- Verlag
- Wizards of the Coast
- Designer
- Eric Paul Price
- Künstler
- (Uncredited)
- Mechaniken
- Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Primarily d20), Dice (Various), Grid-based (uses square terrain for move/combat), Level Based (Earn XP and level up), Race Based (Player Race/Species affects gameplay), Random Attribute Generation (during Character Creation), Skill Based (buy or gain skills), Trait / Aspect Based (personality affects gameplay)
- Genre
- Fantasy (High Fantasy)
A Two-Round Living Greyhawk Adventure
From the introduction:
Just another day on the road to the next town and, hopefully, to your next adventure.
An adaptable adventure for characters level 1 - 6.
User summary:
Two separate, brief DOC supplements were provided to adapt this module to Sunndi and Perrenland regional play.
Alternative Namen
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