Arms Law (2nd Edition)
1982 • 0-0 Spieler • Alter 0+
Für wen eignet sich das Spiel?
Wenn Ihr Rollenspiele mögt und gerne die Genres Fantasy (High Fantasy) spielt passt es sehr gut.
Für die Profis unter Euch können folgende Mechaniken: Class Based, Dice, Exploding Dice, Level Based, Point Based, Race Based, Random Attribute Generation, Skill Based und Trait / Aspect Based ausschlaggebend sein...
Spiele Daten
- Verlag
- Iron Crown Enterprises
- Designer
- Coleman Charlton, Pete Fenlon, Kurt Fischer
- Künstler
- Rick Britton, Pete Fenlon
- Mechaniken
- Class Based (Pilot, Wizard, Scientist, etc), Dice (Percentile), Exploding Dice (Die may 'explode' into a second roll), Level Based (Earn XP and level up), Point Based (allocate points to get skills, powers, etc), Race Based (Player Race/Species affects gameplay), Random Attribute Generation (during Character Creation), Skill Based (buy or gain skills), Trait / Aspect Based (personality affects gameplay)
- Genre
- Fantasy (High Fantasy)
User Summary:
A 10-page saddle stapled book with 22 card-stock sheets of tables. The second edition of Arms Law added several sections to the first edition rules:
Mounted Combat
Pole Arms
Thrown Weapons and Missiles in Melee
Two-Weapon Combinations
Bow Preparation Time
Changes to First Edition Tables
Rules for Animal Attacks (until Claw Law is published)
Conversion Notes to Use Arms Law with AD&D
Alternative Namen
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