Annals of Autumn and Spring
2006 • 0-0 Players • Age 0+
Who is this game suitable for?
If you like role-playing games and enjoy playing genres like Mythology / Folklore und Social (Relationships / Romance), this game is perfect for you.
For the pros among you, the following mechanics can be decisive: Description Based, Dice und GM-less...
Game Data
- Publisher
- (Web published)
- Designers
- Itai Greif
- Artists
- (Uncredited)
- Mechanics
- Description Based (Narrative more so than Dice), Dice (Primarily d12), GM-less (No gamemaster needed to play)
- Genre
- Mythology / Folklore, Social (Relationships / Romance)
User summary:
This unique game primarily is driven by shared narrative development with players taking turns having principle input. Conflict that cannot be resolved through narrative development may use a light-weight die mechanism.
Half of the characters are "Ancient Season Spirits" involved in a Dreamtime exchange about their enthusiasms for humanity. The other half of the characters are Heroes who exemplify a season. As the game presents four seasons, it is intended for exactly four players.
Alternative names
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