Alarums & Incursions: Downtime for Six Icons
2016 • 0-0 Spieler • Alter 0+
Für wen eignet sich das Spiel?
Wenn Ihr Rollenspiele mögt und gerne die Genres Fantasy (High Fantasy) spielt passt es sehr gut.
Für die Profis unter Euch können folgende Mechaniken: Attribute/Stat Based, Class Based, Dice, Level Based, Point Based, Race Based und Trait / Aspect Based ausschlaggebend sein...
Spiele Daten
- Verlag
- Fire Opal Media, Pelgrane Press
- Designer
- Gareth Ryder-Hanrahan
- Künstler
- Rich Longmore, Aaron McConnell
- Mechaniken
- Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Primarily d20), Level Based (Earn XP and level up), Point Based (allocate points to get skills, powers, etc), Race Based (Player Race/Species affects gameplay), Trait / Aspect Based (personality affects gameplay)
- Genre
- Fantasy (High Fantasy)
From the Publisher's blurb:
Fun random tables to generate mini-stories for player characters between adventures, or figure out what a character was up to when their player couldn’t make it to Game Night. Each icon-related task or experience includes a suggested contact, a temporary background, or a reward. GMs can also use these tables to generate zany plot ideas for NPCs related to the Archmage, Crusader, Diabolist, Dwarf King, Elf Queen, and Emperor. By Gareth Ryder-Hanrahan.
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