Cuban Missile Crisis: 1962
(2005)
Who is this game suitable for?
Suitable for ages 12 and up. You can play with 2 to 2 players.
For the pros among you, the following mechanics can be decisive: Area Movement, Dice Rolling und Variable Player Powers...
Game Data
| Average time to play: | 180 |
| Minimum age: | 12 |
| Number of players: | 2 |
| Publisher: | (Web published), Rune Blade Studios |
| Designers: | Brandon Gajda |
| Artists: | Unknown |
| Mechanics: | Area Movement, Dice Rolling, Variable Player Powers |
From the website:
"Thirteen days in October 1962 nearly brought the world to the brink of thermonuclear war. Fortunately, with a combination of political maneuvering and luck, President Kennedy resisted his advisor's insistence for invasion and finally convinced Nikita Khrushchev to remove the Soviet nuclear missiles in Cuba in exchange for removal of US "Jupiter" missiles in Turkey. What would have happened if no agreement had been reached? What form would the US invasion of Cuba have taken if Kennedy had listened to his advisor's? What would the Soviet response be? Time to find out!"
For this, you'll be provided with the game's mapsheets, rules, charts, etc., while you will utilize the components from Axis & Allies or related games.
Alternative names:
Cuban Missile Crisis: 1962
Last Updated: 2025-10-12 14:32:11 UTC
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