Always/Never/Now Scenario File
2013 • 0-0 Players • Age 0+
Who is this game suitable for?
If you like role-playing games and enjoy playing genres like Action / Adventure und Science Fiction (Cyberpunk), this game is perfect for you.
For the pros among you, the following mechanics can be decisive: Dice, Dice Pool und Trait / Aspect Based...
Game Data
- Publisher
- (Web published)
- Designers
- Will Hindmarch
- Artists
- Noah Bradley, Steven Sanders
- Mechanics
- Dice (Primarily d6), Dice Pool (Roll multiple dice vs target), Trait / Aspect Based (personality affects gameplay)
- Genre
- Action / Adventure, Science Fiction (Cyberpunk)
"This is the core book for a GM in a game of Always/Never/Now
From the Introduction:
Always/Never/Now (aka A/N/N) is an action-packed roleplaying game adventure with built-in rules.
A/N/N is a descendant of an RPG campaign I ran back in the mid-to-late 1990s, inspired by everything from William Gibson to James Bond, with doses of Quentin Tarantino, Robert Rodriguez, John Woo, Die Hard, Mission: Impossible, Strange Days, and whatever other action or espionage movie I had seen that week. Things like The Matrix and Ghost in the Shell and the Bourne films made me want to play in this universe again…
"
Alternative names
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