A Study in Contrasts
2005 • 0-0 Spieler • Alter 0+
Für wen eignet sich das Spiel?
Wenn Ihr Rollenspiele mögt und gerne die Genres Fantasy (High Fantasy) spielt passt es sehr gut.
Für die Profis unter Euch können folgende Mechaniken: Attribute/Stat Based, Class Based, Dice, Dice, Grid-based, Level Based, Race Based, Random Attribute Generation und Skill Based ausschlaggebend sein...
Spiele Daten
- Verlag
- Wizards of the Coast
- Designer
- Steven Hess
- Künstler
- (Uncredited)
- Mechaniken
- Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Primarily d20), Dice (Various), Grid-based (uses square terrain for move/combat), Level Based (Earn XP and level up), Race Based (Player Race/Species affects gameplay), Random Attribute Generation (during Character Creation), Skill Based (buy or gain skills)
- Genre
- Fantasy (High Fantasy)
A One-Round Continuous Living Greyhawk Sheldomar Valley Meta-Regional Adventure
From the introduction:
In the borderlands of the great mountains that form the western limit of the Sheldomar Valley, the distance from the centers of power and the close proximity to all that is wild and free makes claims tenuous at best and irrelevant at worst. How will those who prize the wilderness react when the word rings out far and near: "Gold! Gold in the vale of Baransford, lying all about free for the taking!"
A Sheldomar Valley metaregional adventure for [character levels] 4 - 10.
Alternative Namen
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