Betrayal at Lucir (Swords & Wizardry)
2015 • 0-0 Spieler • Alter 0+
Für wen eignet sich das Spiel?
Wenn Ihr Rollenspiele mögt und gerne die Genres Fantasy (High Fantasy) spielt passt es sehr gut.
Für die Profis unter Euch können folgende Mechaniken: Attribute/Stat Based, Class Based, Dice, Dice, Level Based, Progression Tree, Race Based und Skill Based ausschlaggebend sein...
Spiele Daten
- Verlag
- Sundered Blade Games
- Designer
- Steven Gilman
- Künstler
- Gary Dupuis, Sarah Gilman, Jason Walton
- Mechaniken
- Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Primarily d20), Dice (Various), Level Based (Earn XP and level up), Progression Tree (Skills, professions, magic abilities, etc.), Race Based (Player Race/Species affects gameplay), Skill Based (buy or gain skills)
- Genre
- Fantasy (High Fantasy)
When the kingdom of Aranure fell long ago, the fey of the Luciran Woods were a key piece of the demon lord Malak’ s forces. Many of the fey in the woods succumbed to the influence of the demon lord and rallied behind his banner.
After the war was over, people returned to the town of Lucir, where they lived in peace for many years. The fey have become restless once again and tragedy has struck at the local Church of Aelastrea!
In this module, you’ll find:
The town of Lucir and the surrounding Luciran Woods, a detailed town and explorable area with room to grow.
Two events designed to take a moderate length game session each to complete, and written to be modular so they can be played with this adventure or dropped into your own.
Three brand new monsters.
Details on the religion of Aelastrea, Lady of Forests.
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