Blades & Wizardry Book 1 - Quest for the Black Gem
2006 • 0-0 Players • Age 0+
Who is this game suitable for?
If you like role-playing games and enjoy playing genres like Fantasy (Sword & Sorcery), this game is perfect for you.
For the pros among you, the following mechanics can be decisive: Dice und GM-less...
Game Data
- Publisher
- J.B. Kinsey Publishing
- Designers
- Jason Kinsey
- Artists
- Benjamin Gonzalez
- Mechanics
- Dice (Primarily d6), GM-less (No gamemaster needed to play)
- Genre
- Fantasy (Sword & Sorcery)
"From the back cover:
"Enter the world of Blades and Wizardry in this first original edition. You are discovered as a child as the only survivor of a vicious attack on your home village. Learn, as you grow, the history of coins, and how to optimize your discipline. When you come of age, the day will arrive when you will go on your solo quest to try and discover a way to bring a balance back to nature. The road is not clear, you will discover, but you will find luck along the way., And if you are strong enough, you will learn great things and face an opponent, who guards a gem that also must be destroyed, even for that very opponent's own good."
From the inside preface:
"Welcome to Blades & Wizardy, a single player game of pure luck. On your epic quest you need only to have a piece of paper, a pencil and 5 coins, preferably dimes. The game is self explanatory, and your fate literally lies in your own luck. As many of you know, luck is an attribute used heavily throughout the role-playing game world. Luck in the world of Blades and Wizardry controls everything, from battles to choosing your character type. It is all luck and chance & the game can be played over and over! If you are defeated in Blades & Wizardry the game ends BUT you can plaly again! Detailed instructions are listed on the "DROP BOARD" which you will acquire along your journey."
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Alternative names
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