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Bios: Genesis (2016)
Playtime: 120
Min. Age: 12
Players: 1 - 4
Publisher: Fox in the Box, Sierra Madre Games, Ion Game Design
Designers: Phil Eklund
Artists: Ron Miller
Mechanics: Dice Rolling, Turn Order: Random, Cooperative Game, Re-rolling and Locking, Area Majority / Influence, King of the Hill, Open Drafting, Market, Sudden Death Ending, Auction Compensation, Variable Set-up, Events, Simulation, Random Production
Min. Age: 12
Players: 1 - 4
Publisher: Fox in the Box, Sierra Madre Games, Ion Game Design
Designers: Phil Eklund
Artists: Ron Miller
Mechanics: Dice Rolling, Turn Order: Random, Cooperative Game, Re-rolling and Locking, Area Majority / Influence, King of the Hill, Open Drafting, Market, Sudden Death Ending, Auction Compensation, Variable Set-up, Events, Simulation, Random Production
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Description from the publisher:
In Bios: Genesis, one to four players start as organic compounds shortly after Earth's formation, represented by up to four Biont tokens. The Amino Acids command Metabolism, the lipids create cells, the pigments control energy absorption and storage, and the nucleic acids control templated replication. Their goal is a double origin of life: first as Autocatalytic Life (a metabolic cycle reproducing, yet not replicating, its own constituents), and the second as Darwinian Life (an Organism using a template to replicate in an RNA world). Players can play cooperative, competitive, or solitaire.
Notes designer Phil Eklund, "This subject is the most difficult and ambitious I have ever attempted, and it has taken many years to get it to work right." With Bios: Genesis, Bios: Megafauna, and Origins: How We Became Human, Eklund takes players through almost the whole breadth and scope of life on Earth.
Living Rules
In Bios: Genesis, one to four players start as organic compounds shortly after Earth's formation, represented by up to four Biont tokens. The Amino Acids command Metabolism, the lipids create cells, the pigments control energy absorption and storage, and the nucleic acids control templated replication. Their goal is a double origin of life: first as Autocatalytic Life (a metabolic cycle reproducing, yet not replicating, its own constituents), and the second as Darwinian Life (an Organism using a template to replicate in an RNA world). Players can play cooperative, competitive, or solitaire.
Notes designer Phil Eklund, "This subject is the most difficult and ambitious I have ever attempted, and it has taken many years to get it to work right." With Bios: Genesis, Bios: Megafauna, and Origins: How We Became Human, Eklund takes players through almost the whole breadth and scope of life on Earth.
Living Rules
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Bios: Genesis
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ag.gameitem.lastUpdated: 2025-07-19 10:55:18.69