Die Spinne im Netz (0)
Speeltijd: 0
Min. Leeftijd: 0
Spelers: 2 - 4
Uitgever: Gustav Weise Verlag
Ontwerpers: Onbekend
Kunstenaars: Onbekend
Mechanismen: Roll / Spin and Move, Dice Rolling, Grid Movement, Static Capture
Min. Leeftijd: 0
Spelers: 2 - 4
Uitgever: Gustav Weise Verlag
Ontwerpers: Onbekend
Kunstenaars: Onbekend
Mechanismen: Roll / Spin and Move, Dice Rolling, Grid Movement, Static Capture
Beschrijving Tonen Opmerkingen Tonen Prijstrend
2, 3 or 4 people can take part in the game, each paying 5 or 10 tokens into the till. With 2 players, one leads the spider, the other the 12 flies. If there are 3 players, one leads the spider, the other two each 6 flies. With 4 players, one leads the spider, the other three each 4 flies. If the flies are distributed among several players, they must be numbered.
One of the flies begins the game by throwing a die and moving from a predetermined corner to the opposite corner on the weblines. When it reaches it, it gets 3 tokens from the spider. However, if the fly doesn't reach the opposite corner, the spider rolls the die and in turn moves. If the spider reaches the fly, it has caught the fly and receives 3 tokens from the player concerned. If the spider throws high, it can catch 2 to 3 flies in one turn. After each turn the spider is placed back in the middle of the web.
The flies that have stayed on the board always have the first move. Then a fly, which is not yet on the board, moves, which the spider always following.
The flies caught by the spider are taken off the board and remain in the spider's custody until released. This happens when a fly from the same player reaches the sanctuary. This is also taken off the board and can continue to move anew.
For each fly that escapes from the web, the player concerned writes down one point; For each fly caught, the spider gets one point. Whoever gets 50 points first wins the game.
—user summary
One of the flies begins the game by throwing a die and moving from a predetermined corner to the opposite corner on the weblines. When it reaches it, it gets 3 tokens from the spider. However, if the fly doesn't reach the opposite corner, the spider rolls the die and in turn moves. If the spider reaches the fly, it has caught the fly and receives 3 tokens from the player concerned. If the spider throws high, it can catch 2 to 3 flies in one turn. After each turn the spider is placed back in the middle of the web.
The flies that have stayed on the board always have the first move. Then a fly, which is not yet on the board, moves, which the spider always following.
The flies caught by the spider are taken off the board and remain in the spider's custody until released. This happens when a fly from the same player reaches the sanctuary. This is also taken off the board and can continue to move anew.
For each fly that escapes from the web, the player concerned writes down one point; For each fly caught, the spider gets one point. Whoever gets 50 points first wins the game.
—user summary
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Het spel werd ook onder deze namen uitgebracht:
Die Spinne im Netz
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ag.gameitem.lastUpdated: 2025-07-12 04:19:59.162