Seascrapers (2018)
Tiempo de Juego: 15
Edad Mínima: 10
Jugadores: 1
Editor: Button Shy
Diseñadores: Robin Gibson
Artistas: Robin Gibson
Mecánicas: Paper-and-Pencil, Dice Rolling
Edad Mínima: 10
Jugadores: 1
Editor: Button Shy
Diseñadores: Robin Gibson
Artistas: Robin Gibson
Mecánicas: Paper-and-Pencil, Dice Rolling
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A new city rises out of the seafloor. Pumice brick, ceramic and live coral form massive spiraling towers, bustling with the energy of thousands of beings. The merfolk have always lived a quiet agrarian life below the waves, but times are changing and the way forward is building up.
Seascrapers is a solitaire roll-and-write city-building game in which players attempt to develop an underwater metropolis. By rolling dice, players can build facilities to house builders(which allow for the rolling of additional dice), priests (which allow re-rolls of dice), and scholars (which allow for the creation of more advanced buildings). Players can also construct more specialized facilities, which can modify the effects of adjacent buildings or award points. The most lucrative points, however, come from buildings that scrape the very surface of the sea and emerge into the alien world above -- but these first require the development of vast infrastructure below.
Each turn, after dice are rolled and buildings are built, a space on the time track is crossed off. The end of this track represents the conclusion of the merfolk's efforts, and the city's score is tallied up for evaluation.
Can you balance the various classes of merfolk society to build towering seascrapers, or will your city end in a heap on the ocean floor?
—description from the publisher
Released in the June 2018 Board Game of the Month Club $5+ package.
Seascrapers is a solitaire roll-and-write city-building game in which players attempt to develop an underwater metropolis. By rolling dice, players can build facilities to house builders(which allow for the rolling of additional dice), priests (which allow re-rolls of dice), and scholars (which allow for the creation of more advanced buildings). Players can also construct more specialized facilities, which can modify the effects of adjacent buildings or award points. The most lucrative points, however, come from buildings that scrape the very surface of the sea and emerge into the alien world above -- but these first require the development of vast infrastructure below.
Each turn, after dice are rolled and buildings are built, a space on the time track is crossed off. The end of this track represents the conclusion of the merfolk's efforts, and the city's score is tallied up for evaluation.
Can you balance the various classes of merfolk society to build towering seascrapers, or will your city end in a heap on the ocean floor?
—description from the publisher
Released in the June 2018 Board Game of the Month Club $5+ package.
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Seascrapers
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ag.gameitem.lastUpdated: 2025-07-08 05:43:39.326