Mini Mastermind (1972)

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Temps de jeu: 10
Age min.: 8
Joueurs: 2
Editeur: Dourios, Waddingtons, Krajowa Agencja Wydawnicza, Grow Jogos e Brinquedos, Parker Brothers, Clipper, Hasbro, Invicta Games, Singapore Airlines, Pressman Toy Corp., Henry Higgins Promotions
Concepteurs: Mordecai Meirowitz
Artistes: Inconnu
Mécaniques: Deduction

The travel version of the game Mastermind.

It is the same game as Mastermind, but since it is smaller, the code-breaker only has 6 rows in which to guess the solution, instead of the usual 10 in the original version.

In Mini Mastermind, one player is the code-maker, and the other player is the code-breaker. The code-maker makes a code out of any combination of 4 colors (out of 6 possible colors). The code-breaker has 6 guesses to figure out the code.

After each code guess, the code-maker gives a clue, by placing a black peg for every correct color in the correct position, and placing a white peg for every correct color, in the wrong position.

Players generally switch roles after the code is broken or the code-breaker failed to solve the solution. Generally after the second play after roles were switched, the winner is the one who solved the code in the fewest amount of guesses.

A common version came in a small 2" X 5" plastic box with a playing board cover is encased in a slipsleeve. All of the components are kept neatly inside the box.



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ag.gameitem.lastUpdated: 2025-07-07 15:51:09.64