Classic BattleTech: Mercenaries Supplemental II (2005)
Tiempo de Juego: 120
Edad Mínima: 14
Jugadores: 2 - 6
Editor: Fanpro
Diseñadores: Ken Horner, Peter Smith, Paul Sjardijn, Nick Marsala, Camille Klein, Kevin Killiany, Andreas Zuber, Randall N. Bills, David L. McCulloch, Herbert A. Beas II
Artistas: Des Hanley, Ron Smith, Bradley McDevitt, Michaela Eaves, Randall N. Bills, Chris Lewis, Ray Arrastia, Michelle Duval, David M. Stansel-Garner
Mecánicas: Role Playing, Hexagon Grid, Variable Player Powers, Dice Rolling
Edad Mínima: 14
Jugadores: 2 - 6
Editor: Fanpro
Diseñadores: Ken Horner, Peter Smith, Paul Sjardijn, Nick Marsala, Camille Klein, Kevin Killiany, Andreas Zuber, Randall N. Bills, David L. McCulloch, Herbert A. Beas II
Artistas: Des Hanley, Ron Smith, Bradley McDevitt, Michaela Eaves, Randall N. Bills, Chris Lewis, Ray Arrastia, Michelle Duval, David M. Stansel-Garner
Mecánicas: Role Playing, Hexagon Grid, Variable Player Powers, Dice Rolling
Mostrar Descripción Mostrar Comentarios Tendencia de Precios
Pirate or Merc?
Kell Hounds. Northwind Highlanders. Blue Star Irregulars. Literally a thousand and one mercenary units populate the Inner Sphere, yet these are the house hold names that captivate common man. But for every top, there is a bottom. Gray's Ghosts. Kraken Unleashed. Vinson's Vigilantes. Some call them 'pirates,' others 'down-on-their-luck,' and others 'salvation' when the job's small enough and the pay's just right. But for these hard-boiled warriors, life isn't cheap. Life hardly exists at all!
A companion volume to Classic BattleTech Field Manual Mercenaries, Revised and Mercenaries Supplemental, Mercenaries Supplemental II delves into the dregs of the mercenary world, allowing players to use these unique mercenaries in their Classic BattleTech campaigns. Additional rules for mercenary creation include non-BattleMech Unit Tech Levels, special renegade and freelancer mercenary paths, as well as rules for playing mercenaries in different BattleTech eras, from the Star League, to the Succession Wars, to the present.
Kell Hounds. Northwind Highlanders. Blue Star Irregulars. Literally a thousand and one mercenary units populate the Inner Sphere, yet these are the house hold names that captivate common man. But for every top, there is a bottom. Gray's Ghosts. Kraken Unleashed. Vinson's Vigilantes. Some call them 'pirates,' others 'down-on-their-luck,' and others 'salvation' when the job's small enough and the pay's just right. But for these hard-boiled warriors, life isn't cheap. Life hardly exists at all!
A companion volume to Classic BattleTech Field Manual Mercenaries, Revised and Mercenaries Supplemental, Mercenaries Supplemental II delves into the dregs of the mercenary world, allowing players to use these unique mercenaries in their Classic BattleTech campaigns. Additional rules for mercenary creation include non-BattleMech Unit Tech Levels, special renegade and freelancer mercenary paths, as well as rules for playing mercenaries in different BattleTech eras, from the Star League, to the Succession Wars, to the present.
Actualmente no tenemos datos de precios para este juego.
Este juego actualmente no se comercia en el mercado:
Este juego actualmente no está listado en el mercado. Si quieres vender el tuyo, por favor añádelo al mercado.
Mercado
El juego también se publicó con estos nombres:
Classic BattleTech: Mercenaries Supplemental II
Juegos Relacionados
ag.gameitem.lastUpdated: 2025-07-01 08:34:14.867