Classic BattleTech: Mercenaries Supplemental II (2005)

Imagen del Juego 🔎
Tiempo de Juego: 120
Edad Mínima: 14
Jugadores: 2 - 6
Editor: Fanpro
Diseñadores: Paul Sjardijn, Ken Horner, Peter Smith, Randall N. Bills, Kevin Killiany, David L. McCulloch, Herbert A. Beas II, Camille Klein, Andreas Zuber, Nick Marsala
Artistas: Chris Lewis, Bradley McDevitt, Ron Smith, Michelle Duval, Des Hanley, Randall N. Bills, Ray Arrastia, David M. Stansel-Garner, Michaela Eaves
Mecánicas: Variable Player Powers, Hexagon Grid, Dice Rolling, Role Playing

Pirate or Merc?

Kell Hounds. Northwind Highlanders. Blue Star Irregulars. Literally a thousand and one mercenary units populate the Inner Sphere, yet these are the house hold names that captivate common man. But for every top, there is a bottom. Gray's Ghosts. Kraken Unleashed. Vinson's Vigilantes. Some call them 'pirates,' others 'down-on-their-luck,' and others 'salvation' when the job's small enough and the pay's just right. But for these hard-boiled warriors, life isn't cheap. Life hardly exists at all!

A companion volume to Classic BattleTech Field Manual Mercenaries, Revised and Mercenaries Supplemental, Mercenaries Supplemental II delves into the dregs of the mercenary world, allowing players to use these unique mercenaries in their Classic BattleTech campaigns. Additional rules for mercenary creation include non-BattleMech Unit Tech Levels, special renegade and freelancer mercenary paths, as well as rules for playing mercenaries in different BattleTech eras, from the Star League, to the Succession Wars, to the present.



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El juego también se publicó con estos nombres: Classic BattleTech: Mercenaries Supplemental II

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ag.gameitem.lastUpdated: 2025-07-01 08:34:14.867