Impulse: Brake for Launch (2017)

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Czas gry: 60
Min. wiek: 14
Gracze: 2 - 6
Wydawca: Czacha Games
Projektanci: Carl Chudyk
Artyści: Zak Eidsvoog
Mechaniki: Modular Board, Area Majority / Influence, Variable Phase Order, Variable Player Powers, Grid Movement, Hand Management, Player Elimination, Team-Based Game

In Impulse: Brake for Launch, an expansion for Impulse that can be played with or without the All Your Base expansion, players build and transport fighter wings and deploy combat cards to turn the tide of battle in their favor. Battles can occur in spaces when wings are carried by transports into enemy-patrolled territory, drawing in cruisers from gates surrounding. Wings can be sent on circuitous missions resulting in multiple battles, if they survive the route.

Brake for Launch is a conflict-oriented add-on for players who want cinematic space battles and more of them. Wings hit specific types of targets in combat. Missiles add casualty decisions in an expanded multi-step combat sequence. Combat cards with tangential effects make the full outcome of conflicts difficult to foresee.



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Gra została również wydana pod następującymi nazwami: Impulse: Brake for Launch

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ag.gameitem.lastUpdated: 2025-06-29 16:47:52.245