Impulse: Brake for Launch (2017)
Speeltijd: 60
Min. Leeftijd: 14
Spelers: 2 - 6
Uitgever: Czacha Games
Ontwerpers: Carl Chudyk
Kunstenaars: Zak Eidsvoog
Mechanismen: Hand Management, Grid Movement, Player Elimination, Modular Board, Variable Player Powers, Team-Based Game, Area Majority / Influence, Variable Phase Order
Min. Leeftijd: 14
Spelers: 2 - 6
Uitgever: Czacha Games
Ontwerpers: Carl Chudyk
Kunstenaars: Zak Eidsvoog
Mechanismen: Hand Management, Grid Movement, Player Elimination, Modular Board, Variable Player Powers, Team-Based Game, Area Majority / Influence, Variable Phase Order
Beschrijving Tonen Opmerkingen Tonen Prijstrend
In Impulse: Brake for Launch, an expansion for Impulse that can be played with or without the All Your Base expansion, players build and transport fighter wings and deploy combat cards to turn the tide of battle in their favor. Battles can occur in spaces when wings are carried by transports into enemy-patrolled territory, drawing in cruisers from gates surrounding. Wings can be sent on circuitous missions resulting in multiple battles, if they survive the route.
Brake for Launch is a conflict-oriented add-on for players who want cinematic space battles and more of them. Wings hit specific types of targets in combat. Missiles add casualty decisions in an expanded multi-step combat sequence. Combat cards with tangential effects make the full outcome of conflicts difficult to foresee.
Brake for Launch is a conflict-oriented add-on for players who want cinematic space battles and more of them. Wings hit specific types of targets in combat. Missiles add casualty decisions in an expanded multi-step combat sequence. Combat cards with tangential effects make the full outcome of conflicts difficult to foresee.
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Impulse: Brake for Launch
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ag.gameitem.lastUpdated: 2025-06-29 16:47:52.245