Infiltrés (2021)
Playtime: 5
Min. Age: 6
Players: 1 - 12
Publisher: Projet CarTylion
Designers: Florian Desfougères
Artists: Quentin Garnier-Gény
Mechanics: Betting and Bluffing, Hidden Roles, Solo / Solitaire Game, Memory
Min. Age: 6
Players: 1 - 12
Publisher: Projet CarTylion
Designers: Florian Desfougères
Artists: Quentin Garnier-Gény
Mechanics: Betting and Bluffing, Hidden Roles, Solo / Solitaire Game, Memory
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Infiltrés is a party game that plays on memory and bluff. With 110 cards, 5 games are available for 1 to 12 players in 5 minute rounds.
The cards are divided into Role cards and Cargo cards. Role cards give a hidden identity that defines the player's goals according to his team. Cargo cards are the game cards that will allow him to achieve this goal.
The 5 games represent the steps of the journey of the Coal Conveyors:
Loading: 2 to 5 players
Each player place a Cargo card in one of the 9 wagons, then the players cover them until they no longer have cards in hand. The team that has the majority on top of the wagon wins.
Travel: 1 to 2 players
The convoy must pass through the 3 steps Mine, Wagon and Customs before arriving. Along the way, the Conveyor tries to fill up with a maximum of Coal, while the Traitor tries to get Werewolves into the Coal. The points are counted individually at the arrival of the convoy.
Halt: 3 to 6 players
Players exchange cards with the convoy stopped in the center. Each one tries to fill his hand or the convoy with his favorite Cargo cards, unless the Striders come to modify the balance.
Customs: 3 to 12 joueurs
Each player is responsible for a load (4 or 5 Cargo cards), each in turn takes the role of the customs officer. The customs officer must allow in a load proposed by another player. The Conveyors are trying to take 5 Coals in a row, while the Traitors win if 2 Werewolves go through customs.
Raid: 2 to 4 players
Traitors seek Striders, while Striders search for Werewolves. All cards are present in the center, face down, the first team that indicates the position of the 3 opponents wins.
description from publisher.
The cards are divided into Role cards and Cargo cards. Role cards give a hidden identity that defines the player's goals according to his team. Cargo cards are the game cards that will allow him to achieve this goal.
The 5 games represent the steps of the journey of the Coal Conveyors:
Loading: 2 to 5 players
Each player place a Cargo card in one of the 9 wagons, then the players cover them until they no longer have cards in hand. The team that has the majority on top of the wagon wins.
Travel: 1 to 2 players
The convoy must pass through the 3 steps Mine, Wagon and Customs before arriving. Along the way, the Conveyor tries to fill up with a maximum of Coal, while the Traitor tries to get Werewolves into the Coal. The points are counted individually at the arrival of the convoy.
Halt: 3 to 6 players
Players exchange cards with the convoy stopped in the center. Each one tries to fill his hand or the convoy with his favorite Cargo cards, unless the Striders come to modify the balance.
Customs: 3 to 12 joueurs
Each player is responsible for a load (4 or 5 Cargo cards), each in turn takes the role of the customs officer. The customs officer must allow in a load proposed by another player. The Conveyors are trying to take 5 Coals in a row, while the Traitors win if 2 Werewolves go through customs.
Raid: 2 to 4 players
Traitors seek Striders, while Striders search for Werewolves. All cards are present in the center, face down, the first team that indicates the position of the 3 opponents wins.
description from publisher.
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Infiltrés
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ag.gameitem.lastUpdated: 2025-06-26 08:17:34.373