Reichswehr & Freikorps: If the Red Army Invaded Germany, 1920 (2012)
Speeltijd: 0
Min. Leeftijd: 0
Spelers: 2
Uitgever: Decision Games (I)
Ontwerpers: Ty Bomba, Brian Train
Kunstenaars: Larry Hoffman
Mechanismen: Dice Rolling, Hexagon Grid, Simulation
Min. Leeftijd: 0
Spelers: 2
Uitgever: Decision Games (I)
Ontwerpers: Ty Bomba, Brian Train
Kunstenaars: Larry Hoffman
Mechanismen: Dice Rolling, Hexagon Grid, Simulation
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Reichswehr & Freikorps is a two-player (Soviet versus German) strategic level game, designed by Brian Train and Ty Bomba. The game includes 176 large-sized die-cut counters, with the Division as the primary maneuver unit, including Infantry, Naval Infantry, Cavalry and Armored Car units. The colorful map features the German/Polish border, with each hex representing approximately 15 miles across, and includes such prominent locations as Danzig, as well as various charts and tables for easy reference during play.
The rules entail a variety of standard and unique rules, such as Fog of War, Port Supply, Railroad Movement, Replacements, Red Army Morale, German Sudden Death Victory Conditions, Red Army Sudden Death Victory Conditions, and the full range of historical unit types, such as the East Prussian Volunteer Light Infantry Corps, and Fedotov's Detachment, etc.
The game sequence is as follows:
Mutual Railhead Adjustment Phase
Red Army Player Turn
Red Army Reinforcement & Movement Phase
Red Army Combat Phase
German Player Turn
German Railroad Movement or Regular Movement or Combat Phase
German Railroad Movement or Regular Movement or Combat Phase
German Railroad Movement or Regular Movement or Combat Phase
Victory in the game is determined by the accumulation of VPs for control of important hexes, and the arrival of important reinforcements.
The rules entail a variety of standard and unique rules, such as Fog of War, Port Supply, Railroad Movement, Replacements, Red Army Morale, German Sudden Death Victory Conditions, Red Army Sudden Death Victory Conditions, and the full range of historical unit types, such as the East Prussian Volunteer Light Infantry Corps, and Fedotov's Detachment, etc.
The game sequence is as follows:
Mutual Railhead Adjustment Phase
Red Army Player Turn
Red Army Reinforcement & Movement Phase
Red Army Combat Phase
German Player Turn
German Railroad Movement or Regular Movement or Combat Phase
German Railroad Movement or Regular Movement or Combat Phase
German Railroad Movement or Regular Movement or Combat Phase
Victory in the game is determined by the accumulation of VPs for control of important hexes, and the arrival of important reinforcements.
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Het spel werd ook onder deze namen uitgebracht:
Reichswehr & Freikorps: Europe in Peril, 1920 ,
Reichswehr & Freikorps: If the Red Army Invaded Germany, 1920
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ag.gameitem.lastUpdated: 2025-06-24 03:59:27.073