The Lion of Khartoum: Gordon's Last Stand – Game Supplement (2019)
Tiempo de Juego: 120
Edad Mínima: 12
Jugadores: 1
Editor: White Dog Games
Diseñadores: Jacques Rabier
Artistas: Mark Mahaffey
Mecánicas: Campaign / Battle Card Driven, Action Points, Simulation, Point to Point Movement, Dice Rolling
Edad Mínima: 12
Jugadores: 1
Editor: White Dog Games
Diseñadores: Jacques Rabier
Artistas: Mark Mahaffey
Mecánicas: Campaign / Battle Card Driven, Action Points, Simulation, Point to Point Movement, Dice Rolling
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Includes twelve [12] additional Event cards, two [2] new rules, and one [1] additional scenario.
Event Cards:
Card No. 21 A small group of Ansars successfully infiltrates the
City, causing mayhem
Card No. 22 There is growing tension between Sudanese and
Egyptian troops
Card No. 23 Your heavy Guns fire back at enemy artillery
Card No. 24 You refuse the Mahdi"s offer to surrender
Card No. 25 Nothing special happens. For now.
Card No. 26 Khartoum's citizens pressure you for results
Card No. 27 Undisciplined Bashi bazouks cause trouble in the
City.
Card No. 28 You can set up a small garrison on Tuti Island to
protect Fort Omdurman
Card No. 29 You may opt to raid enemy supply lines.
Card No. 30 Issue siege bank notes to prop up the City's
economy.
Card No. 31 The Shaigiya Tribe proposes to join your cause.
Card No. 32 Frank Power, The Times of London correspondent,
helps morale.
New Rules:
6.7.1 Reserves
7.2.1 Overrun
New Scenario: The Beginning of the End [it uses five of the new Event Cards]
The new Event cards have been printed are quite differently. As a result, included in the Game Supplement are 20 Event Cards and 12 Banner Cards to replace the cards from the base game.
Components:
Twelve [12] New Event Cards
One [1], four page, rules booklet
Twenty [20] replacement Event Cards
Twelve [12] replacement Banner Cards
9x12 ziplock
All game components fit in the base game box.
Event Cards:
Card No. 21 A small group of Ansars successfully infiltrates the
City, causing mayhem
Card No. 22 There is growing tension between Sudanese and
Egyptian troops
Card No. 23 Your heavy Guns fire back at enemy artillery
Card No. 24 You refuse the Mahdi"s offer to surrender
Card No. 25 Nothing special happens. For now.
Card No. 26 Khartoum's citizens pressure you for results
Card No. 27 Undisciplined Bashi bazouks cause trouble in the
City.
Card No. 28 You can set up a small garrison on Tuti Island to
protect Fort Omdurman
Card No. 29 You may opt to raid enemy supply lines.
Card No. 30 Issue siege bank notes to prop up the City's
economy.
Card No. 31 The Shaigiya Tribe proposes to join your cause.
Card No. 32 Frank Power, The Times of London correspondent,
helps morale.
New Rules:
6.7.1 Reserves
7.2.1 Overrun
New Scenario: The Beginning of the End [it uses five of the new Event Cards]
The new Event cards have been printed are quite differently. As a result, included in the Game Supplement are 20 Event Cards and 12 Banner Cards to replace the cards from the base game.
Components:
Twelve [12] New Event Cards
One [1], four page, rules booklet
Twenty [20] replacement Event Cards
Twelve [12] replacement Banner Cards
9x12 ziplock
All game components fit in the base game box.
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El juego también se publicó con estos nombres:
The Lion of Khartoum: Gordon's Last Stand – Game Supplement
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ag.gameitem.lastUpdated: 2025-06-23 02:34:05.435