Arkham Horror: The Card Game – The Unspeakable Oath: Mythos Pack (2017)
Speeltijd: 120
Min. Leeftijd: 14
Spelers: 1 - 4
Uitgever: Korea Boardgames, Heidelberger Spieleverlag, Galakta, Edge Entertainment, Hobby World, Asterion Press, Fantasy Flight Games
Ontwerpers: MJ Newman, Nate French
Kunstenaars: John Pacer
Mechanismen: Role Playing, Hand Management, Variable Player Powers, Action Points, Deck, Bag, and Pool Building, Cooperative Game
Min. Leeftijd: 14
Spelers: 1 - 4
Uitgever: Korea Boardgames, Heidelberger Spieleverlag, Galakta, Edge Entertainment, Hobby World, Asterion Press, Fantasy Flight Games
Ontwerpers: MJ Newman, Nate French
Kunstenaars: John Pacer
Mechanismen: Role Playing, Hand Management, Variable Player Powers, Action Points, Deck, Bag, and Pool Building, Cooperative Game
Beschrijving Tonen Opmerkingen Tonen Prijstrend
It was always going to come to this… You're finally headed to the asylum.
The Unspeakable Oath is the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham's asylum. You’ll find yourself behind locked doors, wracked by Doubt, and surrounded by Lunatics. And, still, you'll catch hints of deeper and darker secrets.
And while its scenario continues and deepens the game's exploration of the mystical realms between the traditional roleplaying and card game experiences, its twenty-four player cards (two copies each of twelve different cards) provide you access to a number of wealthy Patrons and allow you to "learn" from your mistakes.
—description from the publisher
The Unspeakable Oath is the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham's asylum. You’ll find yourself behind locked doors, wracked by Doubt, and surrounded by Lunatics. And, still, you'll catch hints of deeper and darker secrets.
And while its scenario continues and deepens the game's exploration of the mystical realms between the traditional roleplaying and card game experiences, its twenty-four player cards (two copies each of twelve different cards) provide you access to a number of wealthy Patrons and allow you to "learn" from your mistakes.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-06-18 23:03:21.69